Azada: Ancient Magic (PC)

I wanted a game, and for my sins they gave me one. It was Azada: Ancient Magic, a hidden object adventure.

I’ve seen things, no one should see, You can see them as well here.

Azada: Ancient Magic

Azada: Ancient Magic

Azada: Ancient Magic is the sequel to Azada, where you had to rescue a magician named Titus from imprisonment in a book.  titus you see had a similarly magical great-uncle Argus who had an unfortunatly cursed library.  Needless to say, things have gone horrid once again and this time Titus is too afraid to clean up his mess himself and has summoned you to do it for him. Pansy.

Thus we are drawn back into a mystical world of Hidden Objects and static screens claiming to be an adventure of some kind. What in fact you get is a stream of puzzles and minigames that slowly lead to a conclusion which is neither satisfying nor particularly well built up towards.

That’s not to say that there isn’t fun to be had with Ancient Magic.  It’s simply that this is a threadbare package which can be completed in a single sitting and shows all of the hallmark signs of being a low-budget title.

The game consists of a simple enough set of book-based puzzles, where you must pick a haunted title from the bookshelves and free the character within.  It’s a bit of a giggle as each title is inexplicably wrong, with Dracula retitled as The Vampire and Journey to the Centre of the Earth called simply The Journey. Despite this the characters and locations named in each book are correct making you wonder what strange copyright infringment law was being applied and where.

From here its hidden object business as usual, finding important items on the static screen and trying to combine them with different pages of the books to complete the stories.  However to make the lot a bit more fun the more esoteric mini-games have returned and unlike in Azada, they actually form integral parts of the Book puzzles.  This breaks the flow up nicely and makes you feel that it’s a tad more than a flash-based slog.

Naturally plot happens, and in this case each book yields up a card with the main character on it.  After a few books the game lets you examine the cards to find a ‘suspect card’. Using these you complete another type of puzzle, which lets you eventually work out which card holds the secret villain haunting the library.

All in all it’s not a bad game, anyone who enjoyed the original adventure will no doubt find some fun here.  However it’s very much a game for a younger market, or would be if it didn’t contain quite so many creepy images and so much reading. The puzzles themselves are very simple for the most part, with the biggest challenges coming from the minigames and the occasionally bizarre leaps of logic the player is supposed to make during the steps needed to complete the books.

While it’s a given that given that liberties will be taken with the stories but it seems strange that quite so many classic works of literature seem to involve someone ringing a doorbell to distract someone while their house was being robbed.  Still it’s a pretty enough way to waste a couple of hours, which is all it’ll take you to dispell the ancient magic of Azada.


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