These Chainz, they be draggin me towards a Jesus wannabe? What the hell?
I must have reviewed a DS game, excuse me.
In a curiously empty and strange cosmos sits a tiny tuft of grassy earth floating in space, with a vaguely angelic looking chap on it. This curious bloke sports a renaissance beard and flowing hair, to compliment his floaty white robes. With little warning our Jesus-eque genius spots another similar island in space and decides to drag it, and it’s inhabitant toward him. These chaps you see, are the ancients, who have met upon the floating chunks of what will one day become Earth and must forge chains between them to create the world.
This of course has no palpable effect on the game itself. In fact the cut-scenes of the Ancients hauling bits of world and creatures into being on golden chains is actually quite irrelevant to the game. As this is a puzzle title, in the grand old style of Tetris, Bejeweled and Hexic. Where a myriad of small pieces fall from above to be manipulated, matched and then evaporated!
You can spin each link 90 degrees to join 3 in a row or use a corner-piece to make them into odd shapes. The links can be rotated, joining the same coloured chains and adding to the total on the sidebar. Fill that bar and boom the jobs a good-un. But soon enough they’ll vanish and more will fall. Making the game a tactical piece as much as a puzzler. There’s no time limit in the basic mode either, meaning that you can sit and ponder leisurely before making the next move.
If it seems a little familiar, it’s because Chainz Galaxy has been out on the PC for over a year. So it’s business as usual, create links, make them explode and eventually the map will change or flip. Of course there are “Special pieces” in some of the links, which are needed to “Unlock” further segments of the sidebar. Then it’s onto the next chapter. Fun eh? Well yes and no.
The trouble is there is a random nature to it that means on occasion it feels as if the game is simply being unfair. Nothing the player can do will solve the issue, and it’s all just the luck of the draw. So you might ace the entire game, or be stunk forever on a random level on a later chapter. As the more complex bonus links appear the difficulty ramps, as you suddenly have situations where using a screen-mixing “scramble” is necessary. Now you’ll end up with an embarrassment of those, but should you die, it all gets set to zero compounding the later difficulty.
Still the game itself is a great laugh and is a lifesaver on long dull journeys. So take the good with the bad. If you’re still a committed DS user who wants puzzles rather than arcade games, and are in the market for a new title, you couldn’t do much better.